Hi!
I have enemies who get the same target, a defence barrier by following a tag. Problem is enemies all strike the center of the object/barrier. How do i get the behaviour to attack a random position of the collider instead of all of them grouping up in the center?
Are you using the character controller? If you are you could increase the spread distance on your shootable weapon. If you aren't then you'll need to add some sort of randomization to your fire method.
Enemies only use behaviour designer, they don't have guns, they are zombies so they only strike the barrier, problem is they all strike the center of the barrier
You will need to apply some sort of randomization to your strike method. You'll either need to return a new Vector3 with some randomization depending on how you are determining your position.