Hi,
I have 2 problems about the free climb.
1, If the character is climbing to the top of a capsule. After dismount. it will trigger a fall. If the capsule is high enough (it doesn't seem to be the height from the ground, but the relative height from mount position to dismount position). Although the character doesn't actually fall, and still stands on the top of the capsule, but he will fall to death/get hurt.
Take a look at the screenshot. In the demo, I added the character health component to Nolan. Add a capsule which scale (2,10,2). If I climb directly from the ground to the top, this problem will occur. If I jump from the top of the nearby cube to a certain position of the capsule (for example, 3 meters to the top of the capsule), then mount, climb to the top, and the falling damage is only calculated for this 3 meters. Even if I climb to the bottom and then to the top, still only calculate this 3 meters.
I tried to use state to turn off fall damage when free climb ability is activated. But it failed because the falling triggered when the climb ability is end.

2, After click F to dismount and end climb, how to mount and climb again during the falling. For example, when a character falls from a high wall in a natural state (not climb). He can mount and start climb during the falling. However, if click Action/Jump key to stop climb during climbing, cannot mount again during falling.
Thank you!
I have 2 problems about the free climb.
1, If the character is climbing to the top of a capsule. After dismount. it will trigger a fall. If the capsule is high enough (it doesn't seem to be the height from the ground, but the relative height from mount position to dismount position). Although the character doesn't actually fall, and still stands on the top of the capsule, but he will fall to death/get hurt.
Take a look at the screenshot. In the demo, I added the character health component to Nolan. Add a capsule which scale (2,10,2). If I climb directly from the ground to the top, this problem will occur. If I jump from the top of the nearby cube to a certain position of the capsule (for example, 3 meters to the top of the capsule), then mount, climb to the top, and the falling damage is only calculated for this 3 meters. Even if I climb to the bottom and then to the top, still only calculate this 3 meters.
I tried to use state to turn off fall damage when free climb ability is activated. But it failed because the falling triggered when the climb ability is end.

2, After click F to dismount and end climb, how to mount and climb again during the falling. For example, when a character falls from a high wall in a natural state (not climb). He can mount and start climb during the falling. However, if click Action/Jump key to stop climb during climbing, cannot mount again during falling.
Thank you!