Force animation?

wilg

New member
While I wait for the multiplayer addon, I've been using `DeterministicObjectManager.SetCharacterPosition` to get a rough multiplayer system working (with my own networking code). Is there any way to force the character controller to display a running or walking animation? That would be useful for improving the appearance in the meantime (currently it just floats around). It would also be useful for my character stats screen to be able to show the character in a particular pose. Thanks!
 
You can play a particular animation using the ability system so your best bet is to either create a new ability or use the generic ability.
 
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