Flashlight not correctly re-equiped

Arlo

New member
Hi!

I have found that if you unequip the flashlight while is tuned on, on re-equip it remains as "on" (consuming battery for instance) but its light is off. If you try to use it then it will stop consuming battery, so it's being turned off, but as the light was already off it doesn't seem to be doing anything. Is there a way to fix that? When re-equiping the flashlight its light should be active if it the item is considered as being used (again, it's consuming battery). You can replicate this in the demo scene.

Thanks in advance!
 
This is likely a bug. I'll take a look at it and have it fixed for the next update.
 
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