Firing Off Playmaker FSM's

RustyChicken

New member
So, i have an fsm that should play a sound when the player hits the box collider set as a trigger. When i use ANY other controller it works fine, but i rebuilt my project when i got the Opsive controller, I rebuilt the fsm, and now it doesnt work at all. Anyone have any ideas on how to help?
 
It depends on what your FSM looks like but the character's collider is not on the main character GameObject. It is nested underneath the colliders GameObject so if you are performing a check on the main character GameObject then that GameObject does not have a collider.
 
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