Fireball phasing through or not damaging nearby enemies.

DavidC

Active member
I'm posting here since this is the UCC demo fireball.

If an enemy is standing next to me, the fireball phases through them. I tried changing the fireball's impact from ignore to collide, and it does cause the fireball to collide with the enemy (when next to me), but they don't take any damage. I'm not real sure where to start looking on this one. Like, does it have a delay variable I'm not seeing? Are there raycasts involved?

I've already tweaked colliders as much as I can. The fireball next to the enemy has "collided" and has caused no damage. It doesn't matter if the enemy is standing straight or not... The origin, atm, is just my character's chest. It's not tied to an animation, yet.


Capture.JPG
 
My guess is that the fireball is spawning inside the enemy's collider so it's not going to impact. The solution would be to move the spawn point back some so it never starts out inside another collider.
 
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