Fire Weapon only when aim/zoomed?

Shadowing

Member
In version UUC1 there was a option to only allow shooting during aiming.
Not seeing this option in UCC2 or how do you set it up so it does that?
 
You can use the state system to enable the Use ability only when the Zoom state is active.
 
Ya idk can't figure it out. read the entire page on States you linked me too. Couldn't even figure out how to reduce swim speed either.
Maybe once i get one working i'll understand it. None of the property choices seem to have anything to do with what I'm trying to achieve.
 
Disable the 'Use' ability

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Make sure the 'Use' ability is selected, scroll down to the States list and create a new preset.

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In the new preset, add the 'Enabled' property and enable it.

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Rename the state name to 'Aim'.

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Now when your character is aiming, the preset is enabling the use ability.
 
Thanks alot for the reply Zented. I was actually trying to make it work for a individual weapon instead of all weapons. But this will work for my game. Thanks alot.
 
Thanks alot for the reply Zented. I was actually trying to make it work for a individual weapon instead of all weapons. But this will work for my game. Thanks alot.
On the Aim ability, check the box 'append item' next to the state name. If the state is 'Aim' and the weapon is 'Rifle' a state called 'AimRifle' will be set allowing use if presets with aiming of specific items.
 
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