We're getting excess bobbing when on the 2nd floor of a building in our map.
It happens when there is a collider for the floor the player is on (with surface identifier, not sure if that matters) and the ceiling for the level below is quite close and also has a collider. It seems like the body step logic gets a bit confused and is detecting the collider for the ceiling below instead of the floor you are on.
It's quite subtle but definitely a little nauseating when the camera bobs that much.
It happens when there is a collider for the floor the player is on (with surface identifier, not sure if that matters) and the ceiling for the level below is quite close and also has a collider. It seems like the body step logic gets a bit confused and is detecting the collider for the ceiling below instead of the floor you are on.
It's quite subtle but definitely a little nauseating when the camera bobs that much.