kimnguyen95
Member
I imported UCC 3.014, created my own character, and tried to use RocketLauncher. But I got this error, I didn't change anything.
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.Modules.Shootable.SpawnProjectile.DetermineVisibleProjectile (System.Boolean forceDisable) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Shootable/ProjectileModule.cs:483)
Opsive.UltimateCharacterController.Items.Actions.Modules.Shootable.SpawnProjectile.OnShowReloadProjectile () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Shootable/ProjectileModule.cs:330)
Opsive.UltimateCharacterController.Utility.AnimationEventTrigger.NotifyEventListeners () (at Assets/Opsive/UltimateCharacterController/Scripts/Utility/AnimationEventTrigger.cs:169)
Opsive.UltimateCharacterController.Utility.AnimationEventTrigger.InvokeScheduledEvent () (at Assets/Opsive/UltimateCharacterController/Scripts/Utility/AnimationEventTrigger.cs:156)
Opsive.Shared.Game.ScheduledEvent.Invoke () (at <5be52286c54c47958ace04af73911405>:0)
Opsive.Shared.Game.SchedulerBase.Invoke (Opsive.Shared.Game.ScheduledEventBase scheduledEvent, System.Int32 index) (at <5be52286c54c47958ace04af73911405>:0)
Opsive.Shared.Game.SchedulerBase.FixedUpdate () (at <5be52286c54c47958ace04af73911405>:0)