Surely, I've set something up wrong. Any ideas?
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Item.IsActive () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:620)
Opsive.UltimateCharacterController.Items.Item.set_ShowFullScreenUI (System.Boolean value) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:134)
Opsive.UltimateCharacterController.Items.Item.Equip (System.Boolean immediateEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:466)
Opsive.UltimateCharacterController.Inventory.InventoryBase.EquipItem (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Int32 slotID, System.Boolean immediateEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:360)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip.OnPickupItem (Opsive.UltimateCharacterController.Items.Item item, System.Single count, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:213)
Opsive.UltimateCharacterController.Events.InvokableAction`4[T1,T2,T3,T4].Invoke (T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:225)
Opsive.UltimateCharacterController.Events.EventHandler.ExecuteEvent[T1,T2,T3,T4] (System.Object obj, System.String eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:522)
Opsive.UltimateCharacterController.Inventory.InventoryBase.ItemTypePickup (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:277)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItemType (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip, System.Boolean notifyOnPickup) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:222)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItemType (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:194)
Opsive.UltimateCharacterController.Inventory.InventoryBase.LoadDefaultLoadout () (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:134)
Opsive.UltimateCharacterController.Inventory.InventoryBase.Start () (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:119)
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Item.IsActive () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:620)
Opsive.UltimateCharacterController.Items.Item.set_ShowFullScreenUI (System.Boolean value) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:134)
Opsive.UltimateCharacterController.Items.Item.Equip (System.Boolean immediateEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:466)
Opsive.UltimateCharacterController.Inventory.InventoryBase.EquipItem (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Int32 slotID, System.Boolean immediateEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:360)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip.OnPickupItem (Opsive.UltimateCharacterController.Items.Item item, System.Single count, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:213)
Opsive.UltimateCharacterController.Events.InvokableAction`4[T1,T2,T3,T4].Invoke (T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:225)
Opsive.UltimateCharacterController.Events.EventHandler.ExecuteEvent[T1,T2,T3,T4] (System.Object obj, System.String eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:522)
Opsive.UltimateCharacterController.Inventory.InventoryBase.ItemTypePickup (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:277)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItemType (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip, System.Boolean notifyOnPickup) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:222)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItemType (Opsive.UltimateCharacterController.Inventory.ItemType itemType, System.Single count, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:194)
Opsive.UltimateCharacterController.Inventory.InventoryBase.LoadDefaultLoadout () (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:134)
Opsive.UltimateCharacterController.Inventory.InventoryBase.Start () (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:119)