Hello
I have 2 problems. We are currently working on our own Inventory System (we are building a Bridge between UCC Inventory and our Inventory). The system is simple. What we did so far is:
- We can pickup item and add it to our Bridge
- We are creating IItemIdentifier
- We are creating ItemSet in UCC
- We are moving Item from our Bridge do UCC.
Now we want to equip. So basically when i have my ItemSet prepared and configured i can just cal StartEquipUnequip(). And this part is working... almost
We are able to equip item and this is working okay, we have item in hand with correct renderer etc. But just after equip event, the Kinematic Object Manager is calling Update and calling Update one more time and there is null references... So this is first question why this can happen ? I think its something connected with Refresh Abilities but im not sure what exactly (event is done after my manually equip so...).
And another problem is even when im using build-in one system (without any modification) i can sucessfuly equip item (without errors, and without called twice) but... when im trying to use Animator Monitor is throwing error in this place:
m_ItemSlotID has only one field but this method is called twice (second time with slotID = 1) what caused problems => out of range. What can be the problem ?
I have 2 problems. We are currently working on our own Inventory System (we are building a Bridge between UCC Inventory and our Inventory). The system is simple. What we did so far is:
- We can pickup item and add it to our Bridge
- We are creating IItemIdentifier
- We are creating ItemSet in UCC
- We are moving Item from our Bridge do UCC.
Now we want to equip. So basically when i have my ItemSet prepared and configured i can just cal StartEquipUnequip(). And this part is working... almost
We are able to equip item and this is working okay, we have item in hand with correct renderer etc. But just after equip event, the Kinematic Object Manager is calling Update and calling Update one more time and there is null references... So this is first question why this can happen ? I think its something connected with Refresh Abilities but im not sure what exactly (event is done after my manually equip so...).
And another problem is even when im using build-in one system (without any modification) i can sucessfuly equip item (without errors, and without called twice) but... when im trying to use Animator Monitor is throwing error in this place:
m_ItemSlotID has only one field but this method is called twice (second time with slotID = 1) what caused problems => out of range. What can be the problem ?