oz-chasetailgames
Member
I am trying to use the enemy death layer option to change enemy's layer to something that does not collider with the player character upon death (it really breaks my heart to stomp them around... after I head shot them with a dozen arrows...). Currently it only changes the parent collider, and the sub colliders still keep interacting with the player.
Is there a possibility to add an option to have a sub-check, that can let all the children layers of the enemy to turn into that layer as well?
Is there a possibility to add an option to have a sub-check, that can let all the children layers of the enemy to turn into that layer as well?