plutonmania
Member
Hello, I would like them to explain to the creation of a DROP different for each items. I spent the night and today making multiple try. The only time I succeeded it is in the item collection to add the "droppable" category to the category 'single wield gun' to bring up a prefab of my drop, to replace the "bag item drop" which does not does not interest me.
-----> my goal and that I would like to throw my inventory, the visual of my item and not a bag. and let it be on the ground, that it touches the soil, (not in the air)
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Test 1:
by adding the "Droppable" category to the Category 'Single Wield Gun', this is the only way that it makes me appear my item (Assault Rifle) in this case for my tests. I put the assaultriflemodel there and I see my weapon well by depositing it. But I had put the model on the ground, unfortunately it is standing (another problem for me).
Test 2:
I also try to add a canvas with panel so that people see on the ground, the name of the item in addition to the [F] button. I believe that I had had a moment, but after a new test, more visible object, or the object fell from the ground, even with a rigid colider, a colider box
Test 3:
I remove the Category Doppable from the Category 'Single Wield Gun', which was no basis for this test, to return by Default. I checked on the model of my weapons with the character item the object crest drop item with in just the 3D model (without panel test). And have checked in Character inventory bridge the box: drop using character item when possible, assuming that he would go and get the drop item from my configured weapon (like your variant assaultrifle) to give you an idea) but no I have the bag which appears when I place on the ground.
test ... : 'I also tried by sliding my pickup in the category in the model in the model., It worked but he gave me after the 3rd time of the duplicate of my weapon
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-- I read the subject on the drop : -- > Here
-- This person also talks about it, but dont understand completly: -- > Here
-- But still no object with the panel, he becomes invisible and marks me 0 I tried to adapt to this tutorial: Video opsive tuto
I am lost far too much test to succeed in the first time, to have my model, unfortunately not glued to the ground but in the air and no panel, when it would be like that I would like it.
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Can you show me a pickup weapon model with panel and weapon glued to the ground. And how to configure his drop, so that it is the weapon that appears when I remove it from the inventory and there is the little panel appearing at the top of the weapon throwing.
Thank you if you have time for this demonstration. Being French, the video are harder to understand
I bet it is simple, but I have the brain in spinition by dint of finding the perfect method for that
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