Hi!
I need to check the state of an item when dropped (like if the Flashlight is on or off) but when checking for UsableAction's GetUseItemSubstateIndex() from CharacterItem's Drop Item Event I get two calls with different index, so I'm getting that the item is both on and off from the same event. It seems like Unequipping also invokes the DropItem event, is it possible?
Thanks!
I need to check the state of an item when dropped (like if the Flashlight is on or off) but when checking for UsableAction's GetUseItemSubstateIndex() from CharacterItem's Drop Item Event I get two calls with different index, so I'm getting that the item is both on and off from the same event. It seems like Unequipping also invokes the DropItem event, is it possible?
Thanks!