Drop Item Event () called twice

Arlo

New member
Hi!
I need to check the state of an item when dropped (like if the Flashlight is on or off) but when checking for UsableAction's GetUseItemSubstateIndex() from CharacterItem's Drop Item Event I get two calls with different index, so I'm getting that the item is both on and off from the same event. It seems like Unequipping also invokes the DropItem event, is it possible?
Thanks!
 
I just outputted the drop event execution and it only occurs when DropCharacterItem is called. This method is not called when the item is unequipped - it does have to really be dropped. Maybe you are registering for the event twice?
 
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