For some reason when i damage freshly built AI character it does double damage. I tried debugging this issue and it fixed it when i removed sub character and character layers from Impact Layers on the gun but this is wrong, because it should be on one of this layers at least or maybe i am missing something. My enemy character colliders for ragdoll on the Subcharacter layers and the character main colliders on the Character layer. Same thing happens with demo character. On spawn(play mode) main colliders are set to default layer also. But in editor this collider have Character layer
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