Does the CanHearObjects action support Master Audio?


New member
I've tried to get Footstep surface effect audio to work with Master Audio integration, but the enemy can't hear the player's footsteps anymore. Do I need to implement my own WithinHearingRange method which is used by CanHearObjects action?

You will need to implement a task with support for MasterAudio. The Movement Pack does not have an integration with it and it only uses AudioSources.