Hello.
I want to completely disable and later enable whole character and camera at runtime.
I manage to do it by simply putting camera and character under one parent and disabling it but I getting this ugly error
IndexOutOfRangeException: Index was outside the bounds of the array.
Opsive.UltimateCharacterController.Game.KinematicObjectManager.SetCharacterMovementInputInternal (System.Int32 characterIndex, System.Single horizontalMovement, System.Single forwardMovement) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:630)
Opsive.UltimateCharacterController.Game.KinematicObjectManager.SetCharacterMovementInput (System.Int32 characterIndex, System.Single horizontalMovement, System.Single forwardMovement) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:619)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler.Update () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:71)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler.OnRespawn () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:285)
Opsive.Shared.Events.InvokableAction.Invoke () (at <fa7bae0bde914e57874fdb6999909243>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent (System.Object obj, System.String eventName) (at <fa7bae0bde914e57874fdb6999909243>:0)
Opsive.UltimateCharacterController.Traits.Respawner.Respawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean transformChange) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Respawner.cs:197)
Opsive.UltimateCharacterController.Traits.CharacterRespawner.Respawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean transformChange) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/CharacterRespawner.cs:39)
Opsive.UltimateCharacterController.Traits.Respawner.Respawn () (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Respawner.cs:166)
Opsive.Shared.Game.ScheduledEvent.Invoke () (at <b04654ce13d840b1982d389f518c3c84>:0)
Opsive.Shared.Game.SchedulerBase.Invoke (Opsive.Shared.Game.ScheduledEventBase scheduledEvent, System.Int32 index) (at <b04654ce13d840b1982d389f518c3c84>:0)
Opsive.Shared.Game.SchedulerBase.Update () (at <b04654ce13d840b1982d389f518c3c84>:0)
How can I get rid of it... or maybe there is another - correct - way of disabling player?
I want to completely disable and later enable whole character and camera at runtime.
I manage to do it by simply putting camera and character under one parent and disabling it but I getting this ugly error
IndexOutOfRangeException: Index was outside the bounds of the array.
Opsive.UltimateCharacterController.Game.KinematicObjectManager.SetCharacterMovementInputInternal (System.Int32 characterIndex, System.Single horizontalMovement, System.Single forwardMovement) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:630)
Opsive.UltimateCharacterController.Game.KinematicObjectManager.SetCharacterMovementInput (System.Int32 characterIndex, System.Single horizontalMovement, System.Single forwardMovement) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:619)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler.Update () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:71)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler.OnRespawn () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:285)
Opsive.Shared.Events.InvokableAction.Invoke () (at <fa7bae0bde914e57874fdb6999909243>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent (System.Object obj, System.String eventName) (at <fa7bae0bde914e57874fdb6999909243>:0)
Opsive.UltimateCharacterController.Traits.Respawner.Respawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean transformChange) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Respawner.cs:197)
Opsive.UltimateCharacterController.Traits.CharacterRespawner.Respawn (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean transformChange) (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/CharacterRespawner.cs:39)
Opsive.UltimateCharacterController.Traits.Respawner.Respawn () (at Assets/Opsive/UltimateCharacterController/Scripts/Traits/Respawner.cs:166)
Opsive.Shared.Game.ScheduledEvent.Invoke () (at <b04654ce13d840b1982d389f518c3c84>:0)
Opsive.Shared.Game.SchedulerBase.Invoke (Opsive.Shared.Game.ScheduledEventBase scheduledEvent, System.Int32 index) (at <b04654ce13d840b1982d389f518c3c84>:0)
Opsive.Shared.Game.SchedulerBase.Update () (at <b04654ce13d840b1982d389f518c3c84>:0)
How can I get rid of it... or maybe there is another - correct - way of disabling player?