Different camera bob amplitude in editor and game

Unima9000

New member
Hi, got a strange bug:
Camera bob amplitude in editor in play-mode seems different to a standalone build:
In these videos exact same Amplitude = 10

In the editor is seems like should - amplitude is high:

But in the build seems like - amplitude is super low:

How to make amplitude in build looks same as in editor?
 
I'm unable to reproduce this issue within the demo scene.

The framerate in your editor example seems significantly lower. Compare your project with the demo scene, and also make sure you don't have anything relevant tied to framerate (i.e. Update). You also seem to be getting an awful lot of warning messages in the editor view. Are any of them relevant?
 
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