BigRookGames
Member
Hey, I started a new thread for the new topic.
I checked through what I understand is the process for using a shootable weapon and set everything to 0 or instant:
Fire Type -> Instant
Use->Use Event->wait for animation unchecked and Duration=0
Checked the animator as well to make sure nothing was happening in the animations, but don't think this would matter anyway as the use event is set to custom duration and set to 0.
There is still a good .1-.2 second delay from the shot. It is pretty noticeable in fast pace shooting scenarios. I am going to comb through the actual process to see but wanted to check if there was anywhere else that would cause a delay on Use other than what I described above.
Thanks,
Jake
I checked through what I understand is the process for using a shootable weapon and set everything to 0 or instant:
Fire Type -> Instant
Use->Use Event->wait for animation unchecked and Duration=0
Checked the animator as well to make sure nothing was happening in the animations, but don't think this would matter anyway as the use event is set to custom duration and set to 0.
There is still a good .1-.2 second delay from the shot. It is pretty noticeable in fast pace shooting scenarios. I am going to comb through the actual process to see but wanted to check if there was anywhere else that would cause a delay on Use other than what I described above.
Thanks,
Jake