Creating Fixed Camera controller


New member
Hi there, I'm working on an "Old Resident Evil" type project with fixed cameras but without the tank controls.
I created a controller using the third person adventure controller type and the the cinemachine extension for the cameras. It works fine triggering the cameras and moving the player in the direction of the cameras, but as you might imagine you get the problem of moving in a different direction when you switch between them, sometimes creating awkward camera switch loops. I want to create a behavior or something that allows the player to keep on moving in the same direction after the cameras are switched and until a different axis input is pressed. I was wondering where should I start looking in to do this? Any suggestions on how to achieve it?
Hope someone can help.
Thanks in advance.


Staff member
For this situation I would create a new view type:

This will allow you to define exactly what direction the camera/character should face.