I'm trying to simply learn how to create a new weapon and have it equip to the player. I've followed the steps from the tutorial videos which seem to spin in circles given the integrations and what to do in which manager with what item definitions/rules/databases. It's all very confusing and not clear. It also doesn't help that the tutorials all specifically state "we assume you have created an item", why? Why is there not a tutorial video that starts from step 0 on how to create a new item. Instead it uses a pre-existing item and drops it into the scene, then states "we assume". There should be no assumption in a tutorial video - it should start from 0 on how to create a brand new item. This should include what bare-minimum item definitions are needed and what databases need to be assigned after the integrations.
TLDR: I am using UCC (third person settings) with Ultimate Inventory. Integrations have been installed and am trying to create a brand new weapon that can be equip/unequip from the inventory. New weapons show in the inventory but there are 0 options to equip/unequip and the new weapon does not auto-equip upon game start.
TLDR: I am using UCC (third person settings) with Ultimate Inventory. Integrations have been installed and am trying to create a brand new weapon that can be equip/unequip from the inventory. New weapons show in the inventory but there are 0 options to equip/unequip and the new weapon does not auto-equip upon game start.