Core game kit Killable

kingmob

New member

Hi I seem to remember the previous version of the character controller integrating with the core game kit and was curious how to go about doing it with this version. There are two scenarios I'm needing this in.

1) Applying the killable take damage function opon raycast

2) Integrating the killable component as part of the health system for my AI controlled characters. Not sure if there was an easy way other than having both systems for health and using the killable events to trigger a damage to the UCC health system.

Appreciate the help!
 
Behavior Designer is integration with CGK but I haven't done any integrations with CGK and the controller before. In this case though you should be able to use the OnObjectImpact callback to apply damage, and then also listen to any damage events. Take a look at these pages for details on the events:

 
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