Collider issue

Shadowing

Member


When i create a character on v3 newest version This happens. My character floats off the ground. Even when no colliders are touching the ground.

I also have this issue with side walk. I did a offset on the collider to get his feet to touch so idk if thats effecting the side walk problem.


Layer masks are set to default and the side walk has layer default. I tried box collider and mesh on side walk.
 
This looks like the pivot position of your character is lower down than the feet. By having a lower pivot position it will cause your character to float.
 
So I created a new scene using terrain and a plane. and there is zero issues.
So its something about this town asset.
 
I fixed it. apparently, there was a extra plane on the map for some reason. I never saw it cause I didnt select all the meshes on the map.
 
Top