Climbing Pack to any wall? (procedurally / automatically)


New member
I've searched a lot, tested the demo, and couldn't find the answer: does the Climbing Pack support automatic detection of a surface to climb based on collider shapes? Or does each surface need to manually place a trigger or something?

I have a big city project and it's completely unfeasible to have manual work on it, I need a climbing system that automatically detects the surfaces that can or cannot be climbed, as it works on GTA games, which even detects slightly inclined surfaces etc.
The climb abilities use the Object Detect Base ability as its abstract class so there are a number of options for dynamically identifying the surface. This page has more details: