Character walking in the air near the Balance object

Cheo

Active member
Hello, this is an issue I should have touched on much earlier, but in the Agility demo scene you can easily get Atlas walking aside the balance object, as you can see in this video : (sorry about the lame audio !)


As I say in the video, I'm not offering any lead as to how to fix this, but would very much like to see this issue prevented, as you don't see this kind of thing in Uncharted or Tomb Raider.
 
This can be solved by adding the slide ability. The default slide limit values don't necessarily work for the balance beam. If you use a minimum slide limit of 20 it works better.
 
Top