I just upgraded to v3 (TPC) and migrated my character, and (after working through some issues including fixing some animator problems) got mostly everything working.
However the character moves very slowly (less than half speed), in walk or run (jump is normal), even with root motion on (which I normally do so the animation matches speed more naturally). The animations play at regular speed. She almost runs in place, then slowly picks up a little speed (never full speed), and gets pulled heavily in the direction of slopes. When stopping, she will carry momentum downhill (sliding backwards a bit if going uphill). Movement up slopes is excruciatingly slow. I do not have the slide ability enabled.
What's really interesting is that this only happens on SAND, not fallback textures. And it does NOT happen to another character that I set up from scratch and is using the same model, avatar, and animator, and all the same settings as far as I can tell. It's clearly a physics behavior, but changing the RigidBody settings make no difference (I think TPC overrides these or maybe simulates them itself so I didn't think it would).
Disabling "Adjust Motor Force on Slopes" makes no difference, nor does anything else I've tried. It's almost like she's in REALLY loose sand (haha, feature!) but just like before upgrading to v3 the other character doesn't exhibit any of this (except going SLIGHTLY slower up slopes and SLIGHTLY faster down slopes, because of Adjust Motor). The other character comes to a dead stop when input is released. Actually if I could dial this in it might be realistic to walking on sand, but I have no idea what's causing it or why it only impacts the migrated character.
However the character moves very slowly (less than half speed), in walk or run (jump is normal), even with root motion on (which I normally do so the animation matches speed more naturally). The animations play at regular speed. She almost runs in place, then slowly picks up a little speed (never full speed), and gets pulled heavily in the direction of slopes. When stopping, she will carry momentum downhill (sliding backwards a bit if going uphill). Movement up slopes is excruciatingly slow. I do not have the slide ability enabled.
What's really interesting is that this only happens on SAND, not fallback textures. And it does NOT happen to another character that I set up from scratch and is using the same model, avatar, and animator, and all the same settings as far as I can tell. It's clearly a physics behavior, but changing the RigidBody settings make no difference (I think TPC overrides these or maybe simulates them itself so I didn't think it would).
Disabling "Adjust Motor Force on Slopes" makes no difference, nor does anything else I've tried. It's almost like she's in REALLY loose sand (haha, feature!) but just like before upgrading to v3 the other character doesn't exhibit any of this (except going SLIGHTLY slower up slopes and SLIGHTLY faster down slopes, because of Adjust Motor). The other character comes to a dead stop when input is released. Actually if I could dial this in it might be realistic to walking on sand, but I have no idea what's causing it or why it only impacts the migrated character.