Hi,
In trying to run two separate character rigs on my player prefab, I'm needing to switch between 2 CharacterAvatars in the 'Animator' component. (This is to facilitate Skins that go on differing skeletons)
This pretty much works by switching what is required on/off and changing to the appropriate Avatar in the animator BUUUT the character then has heavy droopy arms and head.
The arms seem to get stuck down and character can't use weapons or aim anymore, but can run around normal from what it seems. The head is also 'heavy' too.
I'm guessing this is related to character IK but the values don't seem to have been changed.
I know I'm messing with stuff in an abnormal way but is there something I can do to reset everything to normal when I perform the Animator Avatar change?
In trying to run two separate character rigs on my player prefab, I'm needing to switch between 2 CharacterAvatars in the 'Animator' component. (This is to facilitate Skins that go on differing skeletons)
This pretty much works by switching what is required on/off and changing to the appropriate Avatar in the animator BUUUT the character then has heavy droopy arms and head.
The arms seem to get stuck down and character can't use weapons or aim anymore, but can run around normal from what it seems. The head is also 'heavy' too.
I'm guessing this is related to character IK but the values don't seem to have been changed.
I know I'm messing with stuff in an abnormal way but is there something I can do to reset everything to normal when I perform the Animator Avatar change?
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