Changing Jump Animation

Drenyn

Member
Trying to swap out the jump animation, swapped out both "JumpStart" and "JumpMidAir" with multiple animations but I keep running into the same issue. It will jump up and come back down then go into the JumpMidAir state and just stay. If I remove the JumpMidAir transition and just transition to "End" in the animator the character will no longer respond to input, (i.e. won't move, jump, etc.) Any idea what might be causing this?
 
The same thing happens if I change the animations to the demo Animator Controller in the demo scene. Although after closing Unity and Starting back it seems to be stuck in the Idle state as the legs barely move when trying to walk now and jump no longer works after the first jump.
 
If you are just swapping out the animations without changing any of the transitions, then you might have forgotten to add the corresponding animation events. For instance, the JumpStart animation has an "OnAnimatorJump" event.
 
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