Grannyboy
Active member
Im not 100% sure what is causing this error, if its the dialogue/quest system or the inventory system or the Third person controller...
The following video contains my issue. What we see is my character equipping a melee weapon (standard controller weapon) and using it as expected.
After my interaction with the NPC using the Dialogue system by Pixel crushers the item is unusable. When the conversation ends im spamming Use ability but nothign happens. But after opening and closing the inventory everything works fine again.
https://streamable.com/7jl7wf
My question is if there is a way of brute forcing the close down of the dialogue so that items are useable instantaneously?
Worthe to mention is also this video:
https://streamable.com/o8ogti
Here you can clearly see when I have the cursor outside the Game window in the editor, the item (kick) is usable. But as soon as the cursor is outside the game window in the editor the item is usable.
I've been looking for some sort of editor only code that could cause this but to no avail...
The UCC and Dialogue demo scene works as intended, but that scene uses the controllers inventory and not the UIS. Otherwise I have it all set up the same.
The following video contains my issue. What we see is my character equipping a melee weapon (standard controller weapon) and using it as expected.
After my interaction with the NPC using the Dialogue system by Pixel crushers the item is unusable. When the conversation ends im spamming Use ability but nothign happens. But after opening and closing the inventory everything works fine again.
https://streamable.com/7jl7wf
My question is if there is a way of brute forcing the close down of the dialogue so that items are useable instantaneously?
Worthe to mention is also this video:
https://streamable.com/o8ogti
Here you can clearly see when I have the cursor outside the Game window in the editor, the item (kick) is usable. But as soon as the cursor is outside the game window in the editor the item is usable.
I've been looking for some sort of editor only code that could cause this but to no avail...
The UCC and Dialogue demo scene works as intended, but that scene uses the controllers inventory and not the UIS. Otherwise I have it all set up the same.