DisaronnoDog
New member
Hey all
Wondered if anyone knew an easy workaround for the console warning: "Can't call Animator.Update on inactive object"...?
I am using a homebrew object pooling system to pool enemies, however, whenever an enemy is disabled, I am given this warning repeatedly in the console. I assumed that the Animator wouldn't be being called on an inactive object, but I guess it still is... Anyone know how I can prevent this??
Wondered if anyone knew an easy workaround for the console warning: "Can't call Animator.Update on inactive object"...?
I am using a homebrew object pooling system to pool enemies, however, whenever an enemy is disabled, I am given this warning repeatedly in the console. I assumed that the Animator wouldn't be being called on an inactive object, but I guess it still is... Anyone know how I can prevent this??