CloudShadow
New member
Hi, when I was using the Deathmatch kit, the following errors occurred:
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The behavior "Behavior" on GameObject "Barbarian" cannot find the referenced external task. This behavior will be disabled.
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Runtime.BehaviorManager:LoadBehaviorComplete (BehaviorDesigner.Runtime.Behavior,BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:EnableBehavior (BehaviorDesigner.Runtime.Behavior)
BehaviorDesigner.Runtime.Behavior:EnableBehavior ()
BehaviorDesigner.Runtime.Behavior:Start ()
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The behavior "Behavior" on GameObject "Barbarian" cannot find the referenced external task. This behavior will be disabled.
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Runtime.BehaviorManager:LoadBehaviorComplete (BehaviorDesigner.Runtime.Behavior,BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:EnableBehavior (BehaviorDesigner.Runtime.Behavior)
BehaviorDesigner.Runtime.Behavior:EnableBehavior ()
Opsive.DeathmatchAIKit.AI.DeathmatchAgent:Start () (at Assets/Opsive/DeathmatchAIKit/Scripts/AI/DeathmatchAgent.cs:253)
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The behavior "Behavior" on GameObject "Barbarian" cannot find the referenced external task. This behavior will be disabled.
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Runtime.BehaviorManager:LoadBehaviorComplete (BehaviorDesigner.Runtime.Behavior,BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:EnableBehavior (BehaviorDesigner.Runtime.Behavior)
BehaviorDesigner.Runtime.Behavior:EnableBehavior ()
BehaviorDesigner.Runtime.Behavior:Start ()
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The behavior "Behavior" on GameObject "Barbarian" cannot find the referenced external task. This behavior will be disabled.
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Runtime.BehaviorManager:LoadBehaviorComplete (BehaviorDesigner.Runtime.Behavior,BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:EnableBehavior (BehaviorDesigner.Runtime.Behavior)
BehaviorDesigner.Runtime.Behavior:EnableBehavior ()
Opsive.DeathmatchAIKit.AI.DeathmatchAgent:Start () (at Assets/Opsive/DeathmatchAIKit/Scripts/AI/DeathmatchAgent.cs:253)
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