using Opsive.UltimateCharacterController.Camera;
using Opsive.UltimateCharacterController.ThirdPersonController.Camera.ViewTypes;
using UnityEngine;
public class CameraOffset : MonoBehaviour
{
public CameraController cameraController;
Adventure adventureView;
public void OffsetTest()
{
adventureView = cameraController.GetViewType<Adventure>();
adventureView.LookOffset = new Vector3(0, 0, 0);
}
}