Hey Justin!
We recently updated to 2.2 and are running into an issue where the main camera gets pushed down into the ground. This didn't happen before we upgraded (from 2.1.4) with the same character and scene. We are using the first person view type.
We recently updated to 2.2 and are running into an issue where the main camera gets pushed down into the ground. This didn't happen before we upgraded (from 2.1.4) with the same character and scene. We are using the first person view type.
- Commenting out the logic in FirstPerson.UpdateHeadOffset fixes the issue
- Disabling the rig game object on our character fixes the issue
- Using the same scene and Main Camera, but with Nolan from the demo scene fixes the issue