Hi there!
So, couple of questions:
1. We're trying to create "look ahead" camera behaviour while aiming in Top Down view. What is the easiest approach?
My thought was to create an additional anchor which should follow the character and it should be assigned to the CameraController's anchor after the character is instantiated, and then this additional anchor's script will require adjusting offset while aiming.
2. Also in the Top Down view mode indicators don't point correctly to the source of damage. Is there any quick solution for this?
Thank you!
So, couple of questions:
1. We're trying to create "look ahead" camera behaviour while aiming in Top Down view. What is the easiest approach?
My thought was to create an additional anchor which should follow the character and it should be assigned to the CameraController's anchor after the character is instantiated, and then this additional anchor's script will require adjusting offset while aiming.
2. Also in the Top Down view mode indicators don't point correctly to the source of damage. Is there any quick solution for this?
Thank you!