QuantumLegion
New member
I am trying to build the project and receiving the following error:
I noticed that the State class has an #if UNITY_EDITOR around this property. Which explains why it was failing, and removing it allows for compilation to continue. Does this directive need to be in here?
Code:
Assets\Opsive\UltimateCharacterController\Integrations\UltimateInventorySystem\Scripts\ItemSet\ItemSetRule.cs(121,111): error CS1061: 'State' does not contain a definition for 'BlockList' and no accessible extension method 'BlockList' accepting a first argument of type 'State' could be found (are you missing a using directive or an assembly reference?)
I noticed that the State class has an #if UNITY_EDITOR around this property. Which explains why it was failing, and removing it allows for compilation to continue. Does this directive need to be in here?