1. Third Person Controller
2. Unity version 2019.4.1f1
3.
I have equipped my character with a sword. If I use the sword and wait for the animation to finish, I am able to use it again. If I try to use the sword again while the animation is playing, it breaks the animator controller and it gets stuck on "Aim Idle". The character legs no longer work and the sword is unable to be used again.
I have experienced the same issue with using a magic fireball.
Expected behaviour:
I would imagine that any number of mouse clicks during the event shouldn't be a problem. If there is a delay before being able to use the sword again, I would imagine that the controller should just register the next applicable mouse event after the delay period.
4. Steps to reproduce:
Create Nolan game object with ThirdPersonControllerDemo
Create sword
Press left mouse button twice quickly
2. Unity version 2019.4.1f1
3.
I have equipped my character with a sword. If I use the sword and wait for the animation to finish, I am able to use it again. If I try to use the sword again while the animation is playing, it breaks the animator controller and it gets stuck on "Aim Idle". The character legs no longer work and the sword is unable to be used again.
I have experienced the same issue with using a magic fireball.
Expected behaviour:
I would imagine that any number of mouse clicks during the event shouldn't be a problem. If there is a delay before being able to use the sword again, I would imagine that the controller should just register the next applicable mouse event after the delay period.
4. Steps to reproduce:
Create Nolan game object with ThirdPersonControllerDemo
Create sword
Press left mouse button twice quickly