Hi,
Attached an exemple that illustrate the bug (behaviour designer DLL not included).
We are using the last BD version 1.6.5 (may 3, 2020)
Basicly we have 3 Nested Behaviour tree :
B_LVL_1 => Reference B_LVL_2 and pass to it a value named "Debug_LVL_2" with value "OK".
B_LVL_2 => Print the value of "Debug_LVL_2" and Reference B_LVL_3 and pass to it "Debug_LVL_2" value.
B_LVL_3 => Should print the content of "Debug_LVL_3" value wich was setted by B_LVL_2 based on "Debug_LVL_2" value.
Expected behaviour :
B_LVL_2 => Print "OK"
B_LVL_3 => Print "OK"
What we are getting now :
B_LVL_2 => Print "OK"
B_LVL_3 => Print null
Thank you for your help
Attached an exemple that illustrate the bug (behaviour designer DLL not included).
We are using the last BD version 1.6.5 (may 3, 2020)
Basicly we have 3 Nested Behaviour tree :
B_LVL_1 => Reference B_LVL_2 and pass to it a value named "Debug_LVL_2" with value "OK".
B_LVL_2 => Print the value of "Debug_LVL_2" and Reference B_LVL_3 and pass to it "Debug_LVL_2" value.
B_LVL_3 => Should print the content of "Debug_LVL_3" value wich was setted by B_LVL_2 based on "Debug_LVL_2" value.
Expected behaviour :
B_LVL_2 => Print "OK"
B_LVL_3 => Print "OK"
What we are getting now :
B_LVL_2 => Print "OK"
B_LVL_3 => Print null
Thank you for your help