visiblenoise
New member
Character controller variant (Ultimate Character Controller, First Person Controller, etc):
Third Person Controller v2.4.8
This is just something I happened to notice from looking at the code, so the other info isn't relevant.
In Ability.cs, where it is checking for root motion position/rotation overrides, at line 527 it checks m_UseRootMotionRotation, but the accompanying else-if in 529 checks m_UseRootMotionPosition. Then if it enters it sets AllowRootMotionRotation. Shouldn't line 529 be checking m_UseRootMotionRotation instead?
Third Person Controller v2.4.8
This is just something I happened to notice from looking at the code, so the other info isn't relevant.
In Ability.cs, where it is checking for root motion position/rotation overrides, at line 527 it checks m_UseRootMotionRotation, but the accompanying else-if in 529 checks m_UseRootMotionPosition. Then if it enters it sets AllowRootMotionRotation. Shouldn't line 529 be checking m_UseRootMotionRotation instead?