timconkling
New member
Hi there,
I'm unable to "save as external behavior tree". I'm right-clicking in the behavior designer window and choosing that option from the context menu. After I'm prompted to choose a name and destination for the behavior asset, I get this error in the console:
This happens for any behavior tree, even a trivial one with a single task under the entry point.
I'm running Unity 2018.3.3f1 (the latest as of today); this was happening with the previous version of 2018.3 as well.
Thanks!
Tim
I'm unable to "save as external behavior tree". I'm right-clicking in the behavior designer window and choosing that option from the context menu. After I'm prompted to choose a name and destination for the behavior asset, I get this error in the console:
Code:
NullReferenceException: Object reference not set to an instance of an object
BehaviorDesigner.Editor.BehaviorDesignerWindow.SaveAsAsset () (at <cbc6cba1e5214bf2b8da35620a99b935>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)
This happens for any behavior tree, even a trivial one with a single task under the entry point.
I'm running Unity 2018.3.3f1 (the latest as of today); this was happening with the previous version of 2018.3 as well.
Thanks!
Tim