Most my games right now don't use the Animator. There is just no reason to use it. A picture below of one of my successful games. Pulls in like $4,000 a month.
Since I Havn't been working on my MMORPG for over 2 years. I forget a lot of stuff. So I'm relearning it all over again or refreshing my memory lol. Most my knowledge is fluent in PHP, Mysql and networking. Even my Csharp usage isn't that needed in those games.
Anyways I just realized how the animator works now. It just searches each layer until a condition comes true.
I was trying to use a grenade animation where it uses the characters full body. but since grenade is using Left Upperbody layer it only uses his upper body part of the animations.
So if I just changed the mask or make a new layer called Left Full Body Layer with full body mask that should allow me to use his entire body. Cause the grenade animation I have is where he takes one foot step back and actually moves his whole body to throw the grenade. So its more realistic. Might wanna consider that in Version 3.
I'm going to try to fix the why the character doesn't move on NavMesh.
See I will be adding in Fusion networking so I will be editing the game a ton. I'm not gonna keep track of all those pages lol in Version 3 that I edit.
By the way Fusion networking is what you should be adding in in place of Photon. Photon is depreciated and replaced with Fusion. Its server side and cloud networking. Also the code is pretty close to photon.