boomerang throw pointers

nathanj

Active member
Hello,

Been trying to figure out how to go about adding a boomerang throw to my player. My best guess is making unique Throwable, Projectile and Destructable scripts that add a field in for rotation - but I'm not totally sure this is the best approach.

Anyone here have any suggestions on how they would go about this? As for the actual physics of the boomerang I can handle that, but at the moment I'm trying to figure out how to adjust the rotation of the trajectory.

Thanks
Nathan
 
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