Hello,
Been trying to figure out how to go about adding a boomerang throw to my player. My best guess is making unique Throwable, Projectile and Destructable scripts that add a field in for rotation - but I'm not totally sure this is the best approach.
Anyone here have any suggestions on how they would go about this? As for the actual physics of the boomerang I can handle that, but at the moment I'm trying to figure out how to adjust the rotation of the trajectory.
Thanks
Nathan
Been trying to figure out how to go about adding a boomerang throw to my player. My best guess is making unique Throwable, Projectile and Destructable scripts that add a field in for rotation - but I'm not totally sure this is the best approach.
Anyone here have any suggestions on how they would go about this? As for the actual physics of the boomerang I can handle that, but at the moment I'm trying to figure out how to adjust the rotation of the trajectory.
Thanks
Nathan