I need to pre-define some custom typed variables for the behavior tree of NPCs. Given that I already read your doc and youtube tutorial.
Is there any Best Practice of doing so? Is it "Shared Variable"?
For example, I need to add variable with class of PlayerControl and it has to be accessible by the whole tree. Thanks and please keep on your great work!
Is there any Best Practice of doing so? Is it "Shared Variable"?
For example, I need to add variable with class of PlayerControl and it has to be accessible by the whole tree. Thanks and please keep on your great work!