Hello!
Awhile back I was trying to figure out why my behavior trees would go into view only mode and learned that this is a feature meant to protect from "data corruption" that can occur when Unity updates prefabs.
I am curious then, what is the best practice for updating a behavior tree related to a prefab? Is data corruption really that big of a risk or is it ok to update prefabs intentionally and then safety net is only to prevent excess/unnecessary updating?
Surely there's a better practice than unpacking the prefab, updating it in the scene, creating a new prefab from it and then updating all of the broken connections? XD
Thanks!
Awhile back I was trying to figure out why my behavior trees would go into view only mode and learned that this is a feature meant to protect from "data corruption" that can occur when Unity updates prefabs.
I am curious then, what is the best practice for updating a behavior tree related to a prefab? Is data corruption really that big of a risk or is it ok to update prefabs intentionally and then safety net is only to prevent excess/unnecessary updating?
Surely there's a better practice than unpacking the prefab, updating it in the scene, creating a new prefab from it and then updating all of the broken connections? XD
Thanks!