Max Nielsen
Member
My behaviour tree works exactly as it should, however visually its always stuck in the last node:
This has never happened before but started after using Unity 2021.2.8f1 and upgrading to the latest version of this asset.
The very last node in my tree is just "Idle", this is basically a last resort if not other behaviours are available. When the game starts they go to this state. However as the game goes on and things like workplaces are built, they clearly do the behaviour connected to that workplace, but visually the inspector window does not update. Why is this?
The node that is stuck is inside an external tree, but that has never caused issues before:
EDIT: Even just using a single idle node instead of the external BT I still get the same issue so the external BT is not the problem.
This has never happened before but started after using Unity 2021.2.8f1 and upgrading to the latest version of this asset.
The very last node in my tree is just "Idle", this is basically a last resort if not other behaviours are available. When the game starts they go to this state. However as the game goes on and things like workplaces are built, they clearly do the behaviour connected to that workplace, but visually the inspector window does not update. Why is this?
The node that is stuck is inside an external tree, but that has never caused issues before:
EDIT: Even just using a single idle node instead of the external BT I still get the same issue so the external BT is not the problem.