If you have references to scene objects you'll need to dynamically add them:1. It's resetting the global variables after runtime and giving me null references in the tasks that use them. (I manually set them in the inspector)
A Probability Selector is not included in Behavior Designer - it looks like that is your own task?2. (Pictures attached) And then there's this weird behavior within the probability selector, where I had 0 probability on a child task and it still would execute it. And then I realized this console error saying I had the wrong amount of child tasks. As you can see in the picture I have 4, and I set the inspector with 4 as seen in the pictures, and I get this error: