Hello all,
I have several interrogations about BD and FPC, so if any can help on that...
1. When my AI character shoots, I would like they make pauses after some shots, which they don't, they see my character and they don't stop shooting, I'd like them to stop and move to cover or something like that after some gunshot, what would be my best solution for that ?
2. When the AI character shoot at my player, some time there are objects between them, but the AI keeps shooting, it doesn't see the object, like a furniture and even sometimes a wall, they are capable to see though the objects, how can I solve that ?
3. I am having a big problem still with my AI, once they have seen the target, they shoot, when the target is out of their range, they chase, every time they have to chase, they get stuck because they went somewhere they couldn't walk... as if they were not respecting the navmesh anymore, that's really hard to understand...
4. I am considering to buy the hit box asset, but I would like to figure how can I access to the capsule collider in the script and I don't find it, so if you can help on that, or maybe you already have an integration for that...
I am also considering buying A* pathfinding pro, do you think it would be worth it to add that to the AI character ?
I have several interrogations about BD and FPC, so if any can help on that...
1. When my AI character shoots, I would like they make pauses after some shots, which they don't, they see my character and they don't stop shooting, I'd like them to stop and move to cover or something like that after some gunshot, what would be my best solution for that ?
2. When the AI character shoot at my player, some time there are objects between them, but the AI keeps shooting, it doesn't see the object, like a furniture and even sometimes a wall, they are capable to see though the objects, how can I solve that ?
3. I am having a big problem still with my AI, once they have seen the target, they shoot, when the target is out of their range, they chase, every time they have to chase, they get stuck because they went somewhere they couldn't walk... as if they were not respecting the navmesh anymore, that's really hard to understand...
4. I am considering to buy the hit box asset, but I would like to figure how can I access to the capsule collider in the script and I don't find it, so if you can help on that, or maybe you already have an integration for that...
I am also considering buying A* pathfinding pro, do you think it would be worth it to add that to the AI character ?