freddyatlantis
Member
I'm using UCC3 with the UIS and BD packages, with all integrations imported.
I've set up a behavior tree just like the example UCC2/BD example scene that I found (ThirdPersonShooterScene). I've checked through everything there multiple times, and my behavior tree matches that one to a T.
The warning that I get is the following:
And when I monitor my Global Variables in game mode, I see that the Last Position variable doesnt update, it just stays at 0, 0, 0, and the RigidBody is null is triggered when the agent Can See my player.
Is there a UCC3/BD integration download somewhere on the downloads page, so that I can check my character and behavior tree against the new version? Or can somebody tell me exactly why the Last Position isnt updating?
I've set up a behavior tree just like the example UCC2/BD example scene that I found (ThirdPersonShooterScene). I've checked through everything there multiple times, and my behavior tree matches that one to a T.
The warning that I get is the following:
Rigidbody is null
UnityEngine.Debug:LogWarning (object)
BehaviorDesigner.Runtime.Tasks.Unity.UnityRigidbody.GetPosition:OnUpdate () (at Assets/Plugins/Behavior Designer/Runtime/Tasks/Unity/Rigidbody/GetPosition.cs:31)
And when I monitor my Global Variables in game mode, I see that the Last Position variable doesnt update, it just stays at 0, 0, 0, and the RigidBody is null is triggered when the agent Can See my player.
Is there a UCC3/BD integration download somewhere on the downloads page, so that I can check my character and behavior tree against the new version? Or can somebody tell me exactly why the Last Position isnt updating?