Autonome Animated Natural Wildlife

HaraldHeide

New member
Goal: Having GIM RedDeers and a GIM Wolfs wandering around in a woodland terrain, occasionaly seeing and chasing and fleeing. Regularly Needing eat drink sleep. Behaving totally automatic like in real life with beatufil animations. Using animatorcontroller, C# scripts and Behavior designer (with xtra packs).

What would be the best aproach? Have only AI in behavior tree and making an C# script controlling Animator controller based on Navmesh info about speed and such?

Anyone know about some nice examples involving Automated animated 4 legged creatures?? :)

GIM animals come with quite sophisticated animations which results in quite a complex Animatorcontroller if used at it's best. Hints are appreciated..
 
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What would be the best aproach? Have only AI in behavior tree and making an C# script controlling Animator controller based on Navmesh info about speed and such?
Yes, it is recommended that you have a separate script that controls the animator. Take a look at this page for more details:

https://opsive.com/support/documentation/behavior-designer/syncing-animations/

We don't have any example animal trees but if you take a look at this tree it should give you a good overview on how to structure the tree:

 
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