Hello, I want to set a default loadout for a character and automatically equip that weapon once the scene runs. However, I noticed that in the new integration between UIS/UCC, the character does not automatically equip the a weapon in the loadout. I tried this both in my own scene, and verified that in the demo scene, if we have a assault rifle (or other items), it doesn't attempt to equip any of them when the scene starts.
Do I have to manually call Equip() in order to equip a weapon from the loadout now? It's unclear to me because lines 571-576 in CharacterInventoryBridge would have me believe that it should equip an item, but nothing actually gets equipped. If I do have to manually call Equip(), is there a hook I can use to know when the loadout has been added into the (Main) Default item collection?
Do I have to manually call Equip() in order to equip a weapon from the loadout now? It's unclear to me because lines 571-576 in CharacterInventoryBridge would have me believe that it should equip an item, but nothing actually gets equipped. If I do have to manually call Equip(), is there a hook I can use to know when the loadout has been added into the (Main) Default item collection?